Imagine you spent all day playing with working on video games. Seems like a dream, right? For Joshua Nixdorf, technical director at EA Games, working with video games all day is his reality. However, even a company that focuses on fun entertainment can be confronted with challenges to deliver that entertainment. In fact, when EA Games started to grow development operations, that’s exactly what happened.
Josh Nixdorf started at EA Games during a time when automation and continuous integration (CI) were just starting to spread. In the past, EA Games had dozens of CI jobs, today, they have hundreds. Where the company had a handful of QA disk builds, they now have hundreds for each of the world's regions. In order to keep up with demand and growth, the company had to expand their CI/ CD practices. The first question that comes to mind is…how? Well, we’ll let Josh tell you that part.
In episode eight of DevOps Radio, Josh and DevOps Radio host Andre Pino talk about what it’s like working for EA Games and how Josh has grown the company’s automation practices. Josh provides insight into how developing for video games is different from business software and how EA Games has worked to automate testing and more. Finally, Josh let’s slip some of the games he’s had a hand in.
Plug in your headphones, turn on your gaming console and get ready to listen to the latest episode of DevOps Radio. The episode is available on the CloudBees website and on iTunes. Join the conversation about the episode on Twitter by tweeting out to @CloudBees and including #DevOpsRadio in your post.
Josh Nixdorf, presenting at Jenkins World 2016
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